PDA

View Full Version : VMK's Hunt For Captain Blackheart's Treasure Quest!



chrisb26
03-28-2008, 08:55 PM
Here is the info:


The Hunt for Captain Blackheart's Treasure!

3/29 - 4/1

VMK's biggest Quest ever is also our most rewarding. Search the Kingdom for clues and be one of the few to find the bounty. Read PirateVinnie's Tales for clues and then set a course for adventure! Many will start, few will make it to the finish! Will you be one of the lucky few to claim VMK's Buried Treasure?

Be sure to have a pen and paper handy when playing this Quest!
Prizes:

75000 Credits
Fireworks Magic Full Use
Invisibility Magic Full Use
Travel Chest Yellow
Refreshment Umbrella
Treasure Detector Magic Full Use
Mickey Ears Silver
Purple Pirate Piano
Purple Treasure Chest Chair
Lightning Magic Full Use
Minnie Hat

Answers:

Click Me (http://www.intercot.com/discussion/showthread.php?p=1589447#post1589447)

Captain Blackheart's Mini-Treasure Quest

Prizes:

1000 Credits
Lightning Magic Single Use
Treasure Detector Magic Single Use

Answers:

Click Me (http://www.intercot.com/discussion/showthread.php?p=1588983#post1588983)

chrisb26
03-28-2008, 08:57 PM
Here is PirateVinnie's Tale of Captain which will be continued on the second post.


The Legend of Captain Blackheart


He was born James Hartford Black in London, England when the Golden Age of Piracy was at it's peak. As a boy, James and his family settled in one of the island communities in the Caribbean protected under the British flag. Port Beck was a westward facing merchant town where James heard countless stories of famous pirates from the sailors who frequented the docks. He listened to tales of Calico Jack Rackham, Anne Bonny and Mary Read, Black Bart, Edward Teach, and of course, the legendary Captain Jack Sparrow. He could recite every tale and had committed the Pirate Code to memory.

Now being a child of a highly influential family, his parents would hear no talk of piracy in their home. When James continued his daydreaming down at the docks and admiration of these known thieves and braggarts, his father decided it was time his son learn the difficult lessons of the sea first hand and enlisted him in His Majesty's Royal Navy as a deckhand.

James lived and worked for several years on the ship known as the HMS Declaration. She was a good ship and as James sailed from port to port, protecting merchant vessels and escorting prominent families, he became a strong and clever young sailor. In all of his work, his mind always drifted out to sea. The Declaration never left the safety of the bays, only venturing a few fathoms out to sea to usher in visiting ships. The neighboring islands were clustered closely together, so there was little time to find the wind fully in the sails before they had reached their next destination. Even as a member of the Royal Navy, James still fancied himself a swashbuckling scallywag.

As fate would have it, the Declaration was commissioned to sail to England for it's yearly round of supplies for Port Beck and the surrounding towns. Customarily this obligation would have fallen to a larger ship but there was a sense of urgency about this trip and very few ships could prevail in speed as the Declaration. At last, James would sail upon open waters.

Not a fortnight into their excursion when James and the crew were awakened by the unfamiliar crash of cannon fire. There was a commotion in the lower barracks as sailors snatched at their swords and pistols and raced to the top deck to defend their ship and captain. James tore up the steps and out into the open air to view the battle before him. By the light of the full moon, he could clearly see his comrades engaged in a furious scuffle. Swords met mid-air with a clash. James, being the clever young man that he was, searched for the source from which these pirates boarded their ship. Not but a fathom from the starboard side, a glorious ship with ruby sails had affixed herself to the Declaration.

The ship was unmistakable. James had heard tales of this vessel and her wretched captain. The ship was the Scarlet Sorceress. Her captain, one of the most fearsome men on these tropical waters: Captain Edward de Wilde. To most he was known as Wilde the Vile with blazing eyes, a tangle of hair as black as the Caspian Sea, and a beard with a single crimson streak from lip to tip. As James scoured the Declaration's deck with his eyes, he could not locate this man. He gleaned the captain might still be on his own ship in his quarters. James climbed half way up the rigging and swung himself onto the decks of the Scarlet Sorceress, completely undetected as the skirmish on the Declaration continued.

He made his way over to the bright red door of the captain's quarters where he could see a faint light flicker in a small, sea-stained window. As he approached, the door swung open and James drew the tip of his cutlass to Captain Wilde's throat. The captain was caught a bit off-guard, believing most navy men to be cowardly inept. Never did he suppose a sailor would be cunning and brave enough to attempt to hold the vile Captain Wilde hostage.

James led Captain Wilde to the port side of the ship and called attention to the fact that he indeed held the pirate captain captive. The pirates aboard the Declaration laid down their arms and the sailors guided their new prisoners to the brig below. As James readied to take the captain to the decks of the navy vessel, Captain Wilde let out a wild whoop and up from the barracks came nearly two dozen of the captain's crew. The tables had turned in favor of the pirates: James was now their prisoner. The handful of men still above deck on the Declaration were not quick enough to rescue James as they dragged him below decks and sharply turned the Sorceress due West. Within moments, the pirates were out of cannon range and even the Declaration could not match the Sorceress's velocity.

Wilde the Vile was not apt to keep prisoners on his ship. He would have sent James to the crushing depths of Davy Jones's Locker if he hadn't admired James's courage and intelligence. He saw a lot of himself in this young man and found himself frequenting the brig to converse with his prisoner. A short length of time passed before James gained the Captain's trust and became a member of his crew. It was not long at all before he was appointed as First Mate. At last James ventured upon the open sea with the wind as his guide and felt the freedom his heart always yearned for. He was free to sail anywhere in the Caribbean and began to amass his own wealth as Captain Wilde's only confidant.

A few years had passed and the day came when Captain Wilde took his last breath. He had outlived most pirates of his time. He had never been successfully captured by the Royal Navy and never lost a duel. It was on his deathbed that he disclosed his final wish: James would inherit the Scarlet Sorceress and with it the location of Captain Wilde's grandest treasure. With the map in hand, James set course for the Wilde Treasure.

Nearly a month had passed by the time Captain James Hartford Black and his crew uncovered his predecessor's fortune. Gold, jewels, and riches abound and Captain Black divided it amongst himself and the crew. They made a stop at Tortuga for celebration and supplies but while the captain was out gathering necessities, he heard tell of a mutinous plan his newly acquired crew had in store for him. It appeared that these miscreants felt that the Sorceress and the Wilde Treasure did not rightfully belong to young Captain Black. Any treasure should have been given entirely to the crew since it was they whom had helped Captain Wilde accrue this great wealth. No Royal Navy brat should have sole possession of the ship nor could lead the crew in true buccaneer battle.

With this news squarely in mind, Captain Black made his way back to the ship to load the provisions for which he had already bartered. He found only three of his men at the dock guarding the ship. He casually dismissed them and advised them to join in the celebration in town. He stowed away his rations and watched as the last of his men disappeared up the dock. The Sorceress was a smaller ship, not nearly as grand as a navy vessel, and could be readied to set sail by just one man. As soon as had he pulled away from the dock, two of his crew strolled around the corner to see their captain sailing away with their ship. They ran back to inform the rest of their crew and within moments they had commandeered a merchant ship and were at the Sorceress's heels.

Weeks passed as the Sorceress outran the pirates' ship at every turn. The insubordinate crew was set on taking back their ship and sending her captain to Davy Jones and it seemed as if their will fueled the ship. Captain James Black could feel a storm coming and knew this would be his one chance for a clean escape. He steered the Scarlet Sorceress straight into the tumultuous tide and the stinging rain. He could see no signs of any other ship. Water cut down from the sky and crashed onto the deck in rolling waves. A deafening roar of thunder sounded above as lightning struck a mast and came crashing down upon the captain. A ruby sail fluttered before his eye and he remembered the first time he looked upon his ship. A flash of crimson and then everything went black.

He awoke to the sounds of waves crashing gently on sand. He opened his eyes to a clear blue sky. Not knowing how long he had been unconscious, he had no concept of time. He sat up with a groan and took a look at his surroundings. Behind him was a small hut with a bridge beside it. In the distance he could see a volcano with smoke wafting in the breeze. He knocked upon the door of the hut to find it uninhabited. He turned to look at the beach where he had just been laying. Pieces of his ship lay scattered across the sand, along with most of his treasure. He gathered up the loot and decided to store it in the empty hut until he found a suitable place to bury it. There was a chill on the wind, so he picked up one of the only sails left intact and fashioned a bright red coat. He took shelter in the island shed for the night. It was the first time in weeks he had slept soundly.

chrisb26
03-28-2008, 08:58 PM
Here is the rest:

Sun beamed through the windows and across his face. He awoke and realized the recent events which had occurred were indeed not a dream but reality. He needed to find a place to bury his treasure so he set out into the jungle. He passed ruins and temples and what looked like an abandoned town square, shop, and docks. As the day went on, he discovered that this island was inhabited by an interesting group of natives who wore mouse ears upon their heads and played at being pirates, explored jungles, dressed as medieval royalty, frequented a mountain known as 'Space' and sometimes performed suspicious spells. As he journeyed throughout this world, which was strange and unknown to him, not one of the natives took a second glance at him. He knew this was a place where his mutinous crew would never be able to find him or his treasure. He stumbled upon a secluded area deep within the forest where a mighty tree stood. He dragged what was left of his ship to this place and built a residence high above the town, the scarlet door of his quarters a constant reminder of his beloved ship.

Captain Black, still weary that he would be discovered in this new world, changed his appearance by growing out his hair and donning an eye patch. He also thought it would be wise to change his name. Captain James Hartford Black would be known only as Captain Blackheart.

The whereabouts of the captain's great fortune are rumored to be somewhere in this magic kingdom now inhabited by a tree-dwelling pirate captain. Its exact location has never been discovered.

chrisb26
03-28-2008, 09:09 PM
Sorry about all the posts but PirateVinnie's Story was very long and took more then one post lol

As far as the quest goes I'm a bit nervous as to what will be required. I'm guessing we will need to play mini games and need to do other things and we are in for a long quest.

The good news is I'm guessing the prize will be Flying Carpet Magic which I totally want real bad ! Guess we'll find out tomorrow when the quest launches.

Tiggerdog
03-29-2008, 10:59 AM
for question 16, you have to play Pirate Battle and get a score of 575. Is that possible?

Krystal_Rose
03-29-2008, 11:41 AM
Anyone gotten past the Battle yet? I can't even get into a game without crashing.

Tiggerdog
03-29-2008, 11:48 AM
nope.

we are all going to have to work together on this. 8 on 8, one person wins at a time. Let the others heal before shooting again.

This is the worst quest i have ever seen because of this dumbo score and the lag and crash issues.

Tiggerdog
03-29-2008, 11:54 AM
btw, there are two quests: One is very easy and the prize is 1000 credits, Single use Lightning magic and Single use Treasure Detector.

The impossible quiz is 67 questions long, but the prizes are incredible.

Krystal_Rose
03-29-2008, 11:54 AM
I agree, at least if I were able to actually play a game and attempt the score I wouldn't be quite so frustrated. I'm having visions of the staff sitting back and getting quite a kick out of all this.

chrisb26
03-29-2008, 12:22 PM
I am going to wait to see what all the tasks require before I even attempt the quest. If fireworks is over 7000 I'm not even going to try it.

I have posted the link to the answers for the easy quest above.

milklady
03-29-2008, 12:57 PM
from what i hear fin said no fireworks were required. cant get past the crashing pirate game arg

milklady
03-29-2008, 01:36 PM
someone finally passed the pirates game

PinkJJ
03-29-2008, 01:58 PM
someone finally passed the pirates game

Woot! One lucky person! Think they will want to do some trading? ;)

Ok, I have complained of lag before with my old computer, but now with my newer, bigger, better, shinier computer I still have lag today. I am thinking that maybe it wasn't a good idea to launch two quests at the same time. :shrug: I've never seen it this bad. Today VMK serves us Lag with a side of Lag and would you like some more Lag with that? :rolleyes:

Jeremy
03-29-2008, 02:09 PM
Wow i have never had so much lag in my vmk cartoon life.
I crash 11 times, and pirates gl with even walking. haha
i cant get past the pirate part as well.
Did somebody say ice cream? well they are right i sure did after all that lag. haha;)

chrisb26
03-29-2008, 02:48 PM
So far 3 people have gotten scores high enough to pass and I know one of them forgot to advance their quest so they have to redo it :(

However somebody that did make it pass has told people the next task is mansion in which you need 75 ghosts.

Also as MilkLady pointed out Phinny told people Fireworks isn't required however both Mansion and Jungle Cruise are. I'm not sure if flag is or isn't required yet.

wizardmickey
03-29-2008, 03:43 PM
EGAD!!!!
Y'know... I think that, as tempting as those prizes may be, I'm gonna pass on the headache and frustration that I'm sure will come from trying the BIG quest (completed the mini quest after crashing once!)
I just ain't good at Mansion or Jungle Cruise (and fuggedabout Fireworks altogether!) I mean, come on! Is a bunch of Virtual goodies worth high blood pressure?
BTW: Thanks to the bunch of you who offered to loan me your confetti magic for the White Rabbit quest! I've tried to make it a policy NOT to ever borrow anyone's magic or any other item of rare and intrinsic value "just in case"! Despite that, many of you offered to loan me magic so I could do the quest... Lot's of Love from Y'all!!!! Thanks!

chrisb26
03-29-2008, 03:49 PM
Okay we now have it confirmed from people that have finished that you will need:

575 Pirate Battle
75 Ghosts in Mansion
45,000 Jungle Cruise
Bat Magic

Patricia
03-29-2008, 05:27 PM
Well, it looks as though we have some time to complete this. It may be easier to try pirates on a different day when there are fewer poeple on. I have no problem getting the scores in mansion or jungle, if anyone needs my help, with either of those two tasks, next week. :thumbsup:

There is no way I'm going to try it today. :shake:

Blackwater_Pirate
03-29-2008, 07:00 PM
I need help on task four of the mini quest. It says to play a song, but when I do type in a song, nothing happens.

Can someone please explain to me what I'm doing wrong?

Thank you.

Blackwater_Pirate
03-29-2008, 07:13 PM
Nevermind, figured it out

Patricia
03-29-2008, 07:53 PM
Glad you figured it out..

Welcome to INTERCOT! :)

chrisb26
03-30-2008, 12:22 AM
Okay I finally have all the answers! I have posted the link at the top of this thread on the first post :)

jjramsey
03-30-2008, 03:08 PM
Thanks Dino!

That is a big help :thumbsup:

GiltterDisneyGirl
03-30-2008, 04:47 PM
ah there is a line to play pirates and i can't get into any of the rooms nor follow PinkJJ. lol

Can anyone help me on this quest?

chrisb26
03-30-2008, 11:12 PM
Well after 32 hours of trying I have FINALLY Finished!!!

Thanks for all your help in Pirates Everybody!!

Randypandy
03-31-2008, 01:57 AM
well i played a game at the end and should have passed. i had gotten a 475+100. don't know why it didn't work. :mad:. oh well i'll try again tomorrow. praying i don't crash entering game.:(

jjramsey
03-31-2008, 12:14 PM
well i played a game at the end and should have passed. i had gotten a 475+100. don't know why it didn't work. :mad:. oh well i'll try again tomorrow. praying i don't crash entering game.:(

Make sure your quest question for pirates is 'active' or you will have to do over.

HallandNash
03-31-2008, 01:38 PM
I think I could try Pirates for eternity and never score the required points! :mad::(

Chescat
03-31-2008, 06:37 PM
46 Hours and 59 Minutes! :mickey:

Thanks to our POTC online crew for spending Sat night and the whole afternoon yesterday on this (and giving up our POTC online game for a day). We still got a couple more to get through, but hopefully we don't have to wait 45 mins for each time. We got at least 9 through yesterday. Also thanks DotRocks and Nachocat for Mansion this morning. Was glad to see DotRocks making it through also.

Also thanks ElectroStitch for the support and knew we had you as a backup in case we failed.

Marla
03-31-2008, 06:46 PM
Well, I have never been able to play Pirates. And with my new server (satellite) I can no longer play HM. The satellite loads so very slow, talk about frustrating. Well, I thought I had a chance. My Son was home for spring break. It took forever to get him in a game of Ship Battle, after being booted multiple times. Then once in, I thought I had a chance with Kyle playing for me, but he could not believe the lack of speed in this game due to our satellite. He finally gave up, and I guess so have I as he went back to school.:(:cry::tink:

mickeytinkerbellprincess
03-31-2008, 07:25 PM
Very great prizes.. then I scrolled down and saw that we needed lots and lots of ghosts. Probably will pass on this one, at least VMK is upgrading the quest prizes! :)

Randypandy
04-01-2008, 01:15 AM
i finished the quest. :joy: and i managed to complete the little quest too. bought some pirate stuff at the last minute. im not sure if i got the rock with the water on it.:( will have to get on today to see. i know i bought the dog and the gate.

jjramsey
04-01-2008, 12:35 PM
I am glad to see that VMK is hosting a 'doable' quest with serious prizes. My only issue is that the time to get in to play a game was outrageously long. If one of the people in the game switch from the original game plan...lets just say that it can get 'a bit' frustrating :blush:

The treasure detector is a great way to build up items for the quest machine!

Hmmmmm...after all that, I hope treasure detector prizes don't get chintzy! (items that are free from an external game or purchased for 25 credits)

JPL
04-01-2008, 12:57 PM
I just won a single use Dancing Inferno :rolleyes:

HallandNash
04-01-2008, 03:01 PM
I am glad to see that VMK is hosting a 'doable' quest with serious prizes.
The treasure detector is a great way to build up items for the quest machine!


I question just how "doable" the quest is. It seems that the major strategy is rigging the games so one person can get all the points. Is that really in the spirit of competition? What sense of accomplishment does one get from winning that way?

wizardmickey
04-02-2008, 01:26 AM
Lovely thingies, truly these things were, but as I said once before, not shiney enough to be worth the aggravation.
So I offered my services for most of the weekend as cannon fodder (one of the few times you'll actually get a free shot at the Ancient Rocker!) Sadly, even with myself and Snarky helping, Astro couldn't get past the Pirate's phase.
In retrospect, was 3 days really enough time to allow however many thousands of users to try to do this quest when it took at least 6-8 people just to get one person past Pirates (and however many it took for Mansion?) Don't get me wrong, no sour grapes here... glad so many got through it and that for once the prizes were enough to cause such a hurried frenzy... but I feel bad for those that kept trying to get in lines to play or made it into rooms only to not have enough people to help them play. It was, well, chaotic?

Patricia
04-02-2008, 10:06 AM
It was pretty insane! Because of school and work most people had to finish on the weekend.

And talk about lag!

Out of three home computers, not one was able to move, room to room, in a normal fashion.. I couldn't play any game without 'jumping' (but I was a good third person) .. nor could I load any items in order to shop for the new stuff, which I got none of. As of yesterday I still could not shop. No matter how long I'm on, the store won't load before I crash.

On a good note: I should be able to save quite a bit and Tom gave me a dog. He's such a cute doggy. :)

JPL
04-02-2008, 10:22 AM
What sense of accomplishment does one get from winning that way?

It showed how working together really paid off I thought it was a good lesson in the me me me environment of VMK. A bunch of us worked as a team and got as many of us possible through the quest. More would have completed it if they didn't end it early.